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	<title>Still Life Academy | Mauricio | Activity</title>
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/4113/#acomment-4116</link>
				<pubDate>Tue, 05 May 2020 17:51:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>I love the fact that you already went for your own approach on styling, and its awesome that you did that. But about the model itself, as Martin said, you probably added creasces on all of the edges around the cylindrical part, thats why it looks faceted. Adjust the displacement to not look distorted. Don´t be afraid to try again until you&hellip;<span class="activity-read-more" id="activity-read-more-4116"><a href="https://stilllifeacademy.com/activities/p/4113/#acomment-4116" rel="nofollow"> Read more</a></span></p>
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					<a href="https://stilllifeacademy.com/members/joe-lenton/" data-bb-hp-profile="279" rel="nofollow">Joe</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-lipstick/" data-bb-hp-group="7" rel="nofollow">CGI Lipstick</a> <p>A few things went wrong with this first attempt. I know how to deal with some of the issues such as the hotspot on the left and the gold reflection on the edge of [&hellip;]</p>					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/3264/#acomment-3328</link>
				<pubDate>Sat, 25 Apr 2020 15:04:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>when you already have the art direction, lighting fundamentals and composition already built in, its just a matter of learning the tool and applying it. You are killing it!<br />
&nbsp;its mind blowing the fact that you just started in a 3d software and already deliver this quality of work.&nbsp;</p>
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					<a href="https://stilllifeacademy.com/members/aleksatorri/" data-bb-hp-profile="218" rel="nofollow">Aleksa</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Based on knowledge from three СGI tutorials
<br />Form &#8211; Cgi basic
<br />Materials (glass, liquid, label) and displacement (cap &#8211; hooray! I made it))) &#8211; [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/3322/#acomment-3325</link>
				<pubDate>Sat, 25 Apr 2020 14:13:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thats how you build your visual library, references, references, references. very solid rendering, hard to tell that its 3d. Very good</p>
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					<a href="https://stilllifeacademy.com/members/hardev-vavadia/" data-bb-hp-profile="124" rel="nofollow">Hardev</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Rendered this scene, with all the models I&#8217;ve created. Share your thoughts.
<br />
They set designing is from Pinterest. Not my idea					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/3255/#acomment-3324</link>
				<pubDate>Sat, 25 Apr 2020 14:03:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>wow that is awesome! that&#8217;s what I want to see, learn from the tutorials and then put your personality and talent to it, very good rendering. I see you used instances as well, incredible work</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-lipstick/" data-bb-hp-group="7" rel="nofollow">CGI Lipstick</a> Rendering a self-made image out of the Blender is a wonderful thing!
You should try it as well LOL!
<br />
Thanks for <a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/martin/' rel="nofollow">@Martin</a> and <a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/mauricio-oliveira/' rel="nofollow">@Mauricio.Oliveira</a> ! 
You guys [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/3026/#acomment-3048</link>
				<pubDate>Tue, 21 Apr 2020 14:56:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>why you dont want to change to the 2.80+ versions? theres so many incredible features in the versions after 2.79, its basically a whole new software</p>
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					<a href="https://stilllifeacademy.com/members/blendcolors/" data-bb-hp-profile="257" rel="nofollow">Hubert</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-lipstick/" data-bb-hp-group="7" rel="nofollow">CGI Lipstick</a> Hi, I&#8217;m using a 2.79b blender and I don&#8217;t want to change to the newer version yet. Unfortunately there is no Displacement Node in the older version of the [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/3002/#acomment-3047</link>
				<pubDate>Tue, 21 Apr 2020 14:52:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>wow awesome job! love the lighting</p>
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					<a href="https://stilllifeacademy.com/members/aleksatorri/" data-bb-hp-profile="218" rel="nofollow">Aleksa</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Hi, guys!
<br />I am ready to show you my first product render))) <br /><br />					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2912/#acomment-3045</link>
				<pubDate>Tue, 21 Apr 2020 14:37:01 +0000</pubDate>

									<content:encoded><![CDATA[<p><a target='_blank' href="https://drive.google.com/open?id=1AFzdAHU08bbQChj2sbUcD7wBpwbBDUMG" rel="nofollow">https://drive.google.com/open?id=1AFzdAHU08bbQChj2sbUcD7wBpwbBDUMG</a> Blend file with the material&nbsp;</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-lipstick/" data-bb-hp-group="7" rel="nofollow">CGI Lipstick</a> Please help! 
<br />Hi everyone, I need some help with this part of the texture building. 
<br />
If you have the lipstick class, you will know how to do a displacement map [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2912/#acomment-3043</link>
				<pubDate>Tue, 21 Apr 2020 14:35:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>the previous image was low res</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-lipstick/" data-bb-hp-group="7" rel="nofollow">CGI Lipstick</a> Please help! 
<br />Hi everyone, I need some help with this part of the texture building. 
<br />
If you have the lipstick class, you will know how to do a displacement map [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2912/#acomment-3040</link>
				<pubDate>Tue, 21 Apr 2020 14:33:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>The best idea is to keep as procedural as possible, so create everything inside Blender. Basically the concept is to mix the displacement with a noise texture. Just masking the noise to be inside of the logo only.&nbsp;</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-lipstick/" data-bb-hp-group="7" rel="nofollow">CGI Lipstick</a> Please help! 
<br />Hi everyone, I need some help with this part of the texture building. 
<br />
If you have the lipstick class, you will know how to do a displacement map [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2953/#acomment-2955</link>
				<pubDate>Mon, 20 Apr 2020 17:42:09 +0000</pubDate>

									<content:encoded><![CDATA[<p><a target='_blank' href="https://youtu.be/Sv2wqwsvx-8" rel="nofollow">https://youtu.be/Sv2wqwsvx-8</a> this video is very helpful to understand a bit of how to create glass in a 3d software</p>
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					<a href="https://stilllifeacademy.com/members/gregabramowicz/" data-bb-hp-profile="13" rel="nofollow">Greg</a> posted an update Was fighting with this glass lately. It was difficult to get the reflections right. Is it still too polished? All CGI 🙂<br />					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2873/#acomment-2930</link>
				<pubDate>Mon, 20 Apr 2020 13:49:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>the bevel is controled by the blur on the displacement map, and you can control the depth in the displacement node scale, the larger the scale, the deeper the logo will be</p>
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					<a href="https://stilllifeacademy.com/members/50hz/" data-bb-hp-profile="25" rel="nofollow">Piotr</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Just finished this one. <span class="atwho-inserted"><a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/mauricio-oliveira/' rel="nofollow">@Mauricio.Oliveira</a> </span> amazing work, thanks a lot! I hope to see some more tutorials from you. <br /><br />Only one question, anybody knows how to [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2873/#acomment-2924</link>
				<pubDate>Mon, 20 Apr 2020 13:09:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>under the material tab, in Settings &gt; Surface, is the option &#8220;Displacement and Bump&#8221; enabled? Also, in the render tab is important to enable the feature set as experimental.&nbsp;</p>
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					<a href="https://stilllifeacademy.com/members/50hz/" data-bb-hp-profile="25" rel="nofollow">Piotr</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Just finished this one. <span class="atwho-inserted"><a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/mauricio-oliveira/' rel="nofollow">@Mauricio.Oliveira</a> </span> amazing work, thanks a lot! I hope to see some more tutorials from you. <br /><br />Only one question, anybody knows how to [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2873/#acomment-2916</link>
				<pubDate>Mon, 20 Apr 2020 12:13:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Awesome job! you really nailed this close up shot, incredible! Can you show me the node setup and modifier setup of the CHANEL on the tip?</p>
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					<a href="https://stilllifeacademy.com/members/50hz/" data-bb-hp-profile="25" rel="nofollow">Piotr</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Just finished this one. <span class="atwho-inserted"><a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/mauricio-oliveira/' rel="nofollow">@Mauricio.Oliveira</a> </span> amazing work, thanks a lot! I hope to see some more tutorials from you. <br /><br />Only one question, anybody knows how to [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio and Aya are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/2833/</link>
				<pubDate>Sat, 18 Apr 2020 01:44:00 +0000</pubDate>

				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2795/#acomment-2811</link>
				<pubDate>Fri, 17 Apr 2020 15:06:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>Indeed is much better, i love it! awesome job Wenbo!</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update Today is another day for experiment with the CGI, I am pretty happy with the result for my photo compositing. It presents the possibility for me for my future product image, not [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2795/#acomment-2800</link>
				<pubDate>Fri, 17 Apr 2020 12:52:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>This is turning out really nice! to try to fix the texture, on the texture coordinate node, you can change the output socket, from UV, to object, or generated, sometimes it solves the problem.&nbsp;<br />It is nice to model an object with the sabe rough shape as the watch (could be a cylinder) to project the shadow on the background.<br />Now about the&hellip;<span class="activity-read-more" id="activity-read-more-2800"><a href="https://stilllifeacademy.com/activities/p/2795/#acomment-2800" rel="nofollow"> Read more</a></span></p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update Today is another day for experiment with the CGI, I am pretty happy with the result for my photo compositing. It presents the possibility for me for my future product image, not [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2729/#acomment-2750</link>
				<pubDate>Thu, 16 Apr 2020 16:25:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Incredible work! indeed those textures are next level&#8230; the modelling is very solid also, i love it.&nbsp;<br /></p>
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					<a href="https://stilllifeacademy.com/members/uwe/" data-bb-hp-profile="120" rel="nofollow">uwe</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> my second try cosmetics render in blender.					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2728/#acomment-2748</link>
				<pubDate>Thu, 16 Apr 2020 16:15:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>indeed in the bottom part of the cylinder, you should either add an edge loop or to give it a mean crease, doing that its going to look a lot better. Also the metallic you can play around with it, change the color. Try to search for other metallic lipstick, and replicate the material. This node setup should give you a very wide range of possibilities</p>
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					<a href="https://stilllifeacademy.com/members/niclasg/" data-bb-hp-profile="167" rel="nofollow">Niclas</a> posted an update CHANEL Rouge Lumiere					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2681/#acomment-2707</link>
				<pubDate>Thu, 16 Apr 2020 13:50:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>In the render menu, under color management, there two options that you should look, one is color management,&nbsp; and th eother one is view transform. You can adjust the base render look on those tabs. Under color management let it in Filmic, and in view transform you can choose an option that you find fitting. That might help you</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Finally rendering out my shot after studying Lipstick class
<br />
Many hours of tweaking composition and lights  <br />

<br />
Happy with the result, and definitely need to [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2681/#acomment-2685</link>
				<pubDate>Thu, 16 Apr 2020 04:14:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>you are doing great! very nice work! the metallic material is intimidating at first, and you nailed it</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Finally rendering out my shot after studying Lipstick class
<br />
Many hours of tweaking composition and lights  <br />

<br />
Happy with the result, and definitely need to [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2640/#acomment-2648</link>
				<pubDate>Wed, 15 Apr 2020 14:58:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>You fixed the file indeed, thanks for the community support! i have no idea how you did that without removing the creases on the wrong edges, which was causing the problem in the first place. So I would suggest to fix it without adding extra geometry, clean geometry is always a better option, in a more complex model can cause you a lot of problems.</p>
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					<a href="https://stilllifeacademy.com/members/hardev-vavadia/" data-bb-hp-profile="124" rel="nofollow">Hardev</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Here&#8217;s <a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/connor/' rel="nofollow">@connor</a> lipstick, he was having some problem with the sub-surf modifier which I&#8217;ve fixed have a look at it and loop-cuts was the solution, was [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2611/#acomment-2647</link>
				<pubDate>Wed, 15 Apr 2020 14:52:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>the orange edges are the ones&nbsp; you shouldn&#8217;t&nbsp; put mean creases<br /></p>
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					<a href="https://stilllifeacademy.com/members/connor/" data-bb-hp-profile="245" rel="nofollow">Connor</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Working on the lipstick tutorial and I can&#8217;t figure out why my objects aren&#8217;t smooth. They look fine if I turn viewport down to 1 but when rendered, it [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2611/#acomment-2643</link>
				<pubDate>Wed, 15 Apr 2020 14:50:52 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Connor! I&#8217;ve checked your file, and the problem was that you put mean creases on all the edges, so it looks faceted, if you removbe the creases from those edges on the face of the lipstick it will look smooth</p>
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					<a href="https://stilllifeacademy.com/members/connor/" data-bb-hp-profile="245" rel="nofollow">Connor</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Working on the lipstick tutorial and I can&#8217;t figure out why my objects aren&#8217;t smooth. They look fine if I turn viewport down to 1 but when rendered, it [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio and Efthimis are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/2633/</link>
				<pubDate>Wed, 15 Apr 2020 12:09:06 +0000</pubDate>

				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2597/#acomment-2601</link>
				<pubDate>Wed, 15 Apr 2020 02:26:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>this is a very good image! As Hardev said, in real life, it doesnt matter how charp an edge is, there is alyways some bevel to it. the bevel catches light and, without it, the image lacks a lot of realism. The composition is great, very dynamic and well balanced. I&#8217;m looking forward to see some new modellings. Keep it up!</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Inspired by our Pinterest images from Still Life Academy, 
I always love the simple geometry scene, definitely need to work on texturing for a more [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2548/#acomment-2574</link>
				<pubDate>Tue, 14 Apr 2020 18:50:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>with the edge marked, i will unwrap without problems</p>
				<strong>In reply to</strong> -
					<a href="https://stilllifeacademy.com/members/niclasg/" data-bb-hp-profile="167" rel="nofollow">Niclas</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> <span class="atwho-inserted"><a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/martin/' rel="nofollow">@Martin</a> </span>/ <a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/mauricio-oliveira/' rel="nofollow">@Mauricio.Oliveira</a> 
<br />
I&#8217;m having some problems with the second  UV unwrapping of the Lipstick course. The shape of my unwrapping isn&#8217;t matching the [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2548/#acomment-2569</link>
				<pubDate>Tue, 14 Apr 2020 18:47:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello! I´ve checked your file, its a very small detail, you missed one single little edge on the bottom part to mark the seam, if you do that, i will unwrap perfectly</p>
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					<a href="https://stilllifeacademy.com/members/niclasg/" data-bb-hp-profile="167" rel="nofollow">Niclas</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> <span class="atwho-inserted"><a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/martin/' rel="nofollow">@Martin</a> </span>/ <a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/mauricio-oliveira/' rel="nofollow">@Mauricio.Oliveira</a> 
<br />
I&#8217;m having some problems with the second  UV unwrapping of the Lipstick course. The shape of my unwrapping isn&#8217;t matching the [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio and Martin are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/2544/</link>
				<pubDate>Tue, 14 Apr 2020 12:08:52 +0000</pubDate>

				
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				<title>Mauricio posted an update in the group CGI photography: cool keyborard shortcut chart</title>
				<link>https://stilllifeacademy.com/activities/p/2489/</link>
				<pubDate>Mon, 13 Apr 2020 14:43:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>cool keyborard shortcut chart </p>
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2362/#acomment-2481</link>
				<pubDate>Mon, 13 Apr 2020 13:42:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>there is no secret to it, just a high resolution (5000px + wide) , with a high sample count (at least 500 samples)&nbsp;</p>
				<strong>In reply to</strong> -
					<a href="https://stilllifeacademy.com/members/martin/" data-bb-hp-profile="1" rel="nofollow">Martin</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Just open it up in a new window and admire the level of detail in high resolution, that can be achieved only with CGI  [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2396/#acomment-2477</link>
				<pubDate>Mon, 13 Apr 2020 13:37:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi <span class="atwho-inserted"><a class='bp-suggestions-mention' href='https://stilllifeacademy.com/members/wenbo/' rel="nofollow">@Wenbo</a> </span>! I&#8217;m really happy that you enjoyed the tutorial!<br />
Some of the things that might help you out in this project or in the future. Before adding the seams, hit CTRL + A on the object and apply all the transformations, that can cause issues, as I mentioned in the tutorial.</p>
<p>To set the SEAMS, basicaly think on this base mesh, and try to&hellip;<span class="activity-read-more" id="activity-read-more-2477"><a href="https://stilllifeacademy.com/activities/p/2396/#acomment-2477" rel="nofollow"> Read more</a></span></p>
				<strong>In reply to</strong> -
					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Unwrapping still seems taking a pretty long time for me to get it perfect, I am wondering if you all have any challenge in this process. I knew how it works [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2404/#acomment-2470</link>
				<pubDate>Mon, 13 Apr 2020 13:29:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Try to use it as a displacement and not bump and see the differences. The bump map it sorts of fake the geometry, in this example I made 2 spheres, one uses as bump map and the other as displacement. See how the bump map sphere remains perfectly round? that why its not actually altering the geometry, when you use a displacement map, you can&hellip;<span class="activity-read-more" id="activity-read-more-2470"><a href="https://stilllifeacademy.com/activities/p/2404/#acomment-2470" rel="nofollow"> Read more</a></span></p>
				<strong>In reply to</strong> -
					<a href="https://stilllifeacademy.com/members/hardev-vavadia/" data-bb-hp-profile="124" rel="nofollow">Hardev</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Here&#8217;s my Node Editor&#8217;s screenshot for procedural dents on surfaces. Very basic but impactful. Check it out! 					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2410/#acomment-2467</link>
				<pubDate>Mon, 13 Apr 2020 13:19:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>About the objets, when you duplicate them, they are still using the same material, so if you change the material in one material it will modify all the other objects that share this same material. If you want to change that, go to Edit- Preferences &#8211; Editing, and enable MATERIAL under DUPLICATE DATA . This way, every time you duplicate a mesh,&hellip;<span class="activity-read-more" id="activity-read-more-2467"><a href="https://stilllifeacademy.com/activities/p/2410/#acomment-2467" rel="nofollow"> Read more</a></span></p>
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					<a href="https://stilllifeacademy.com/members/aleksatorri/" data-bb-hp-profile="218" rel="nofollow">Aleksa</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Hi everyone!
I have one problem and question and I need help with this.

<br /><br />1. How to structure the work place in a blender (following the example of layers [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2410/#acomment-2463</link>
				<pubDate>Mon, 13 Apr 2020 13:14:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Aleksa!<br />
Yes there&#8217;s ways to organize them,<br />
in the top right corner you have your scene collection, this is basically like a group in photoshop. By default everything you create, will be added to this one collection.<br />
But you can create as many collections you want, and move the objects to the respective collections.<br />
Do that by either&hellip;<span class="activity-read-more" id="activity-read-more-2463"><a href="https://stilllifeacademy.com/activities/p/2410/#acomment-2463" rel="nofollow"> Read more</a></span></p>
				<strong>In reply to</strong> -
					<a href="https://stilllifeacademy.com/members/aleksatorri/" data-bb-hp-profile="218" rel="nofollow">Aleksa</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Hi everyone!
I have one problem and question and I need help with this.

<br /><br />1. How to structure the work place in a blender (following the example of layers [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio posted an update in the group CGI photography: CGI LIPSTICK TUTORIAL UPDATE

Hello everybody! 
We [&#133;]</title>
				<link>https://stilllifeacademy.com/activities/p/2458/</link>
				<pubDate>Mon, 13 Apr 2020 13:07:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>CGI LIPSTICK TUTORIAL UPDATE<br />
<br />
Hello everybody!<br />
We just uploaded new files to the CGI course, renderings, all the references images and displacements, sorry about the technical issue.<br />
If there´s any doubt regarding the course or some issue, just contact me and I will help!</p>
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/2248/#acomment-2250</link>
				<pubDate>Sat, 11 Apr 2020 04:47:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Nice Donuts! I see you discovered Andrew Price, he´s awesome!<br />Yes, after some time you learn to always save before pressing f12, unfortunately there&#8217;s no auto save option, at least until this version.&nbsp;<br />Think on the bright side, you did the second time 4x as fast.&nbsp;</p>
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					<a href="https://stilllifeacademy.com/members/wenbo/" data-bb-hp-profile="17" rel="nofollow">Wenbo</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> CGI donuts fresh made today for y’all! hahaha

However, a lesson learned as well

A good tip for you all is to save your file as often as you could. After I [&hellip;]					]]></content:encoded>
				
				
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				<title>Mauricio and Marc are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/2156/</link>
				<pubDate>Fri, 10 Apr 2020 04:33:09 +0000</pubDate>

				
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				<title>Mauricio and Val are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/1926/</link>
				<pubDate>Thu, 09 Apr 2020 14:47:17 +0000</pubDate>

				
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				<title>Mauricio and Luis are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/1880/</link>
				<pubDate>Thu, 09 Apr 2020 02:04:04 +0000</pubDate>

				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/1865/#acomment-1867</link>
				<pubDate>Wed, 08 Apr 2020 21:05:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thats the spirit, keep exploring and creating, that will improve your 3d skills dramatically. Get simple household objects that you have laying around, try to reproduce them in 3d. A cool mug that you like, things like that</p>
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					<a href="https://stilllifeacademy.com/members/dalibornovotny/" data-bb-hp-profile="181" rel="nofollow">Dalibor</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> I keep trying to do some images after the CGI Basics, still learning. But I have to say, it really hooked me :))					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/1716/#acomment-1783</link>
				<pubDate>Mon, 06 Apr 2020 23:50:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you guys! Lets keep ourselves motivated to create more<br /></p>
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					<a href="https://stilllifeacademy.com/members/mauricio-oliveira/" data-bb-hp-profile="133" rel="nofollow">Mauricio</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Studying Gleb Alexandrov&#8217;s advanced glass shaders and trying out rocks with displacements modifiers and maps.					]]></content:encoded>
				
				
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				<title>Mauricio and Wenbo are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/1744/</link>
				<pubDate>Mon, 06 Apr 2020 03:20:02 +0000</pubDate>

				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/1716/#acomment-1742</link>
				<pubDate>Mon, 06 Apr 2020 02:04:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes! it is 100% CGI, welcome to the academy! You can achieve renders like that too, following the courses and the whole community is here to help each other improve</p>
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					<a href="https://stilllifeacademy.com/members/mauricio-oliveira/" data-bb-hp-profile="133" rel="nofollow">Mauricio</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Studying Gleb Alexandrov&#8217;s advanced glass shaders and trying out rocks with displacements modifiers and maps.					]]></content:encoded>
				
				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/1716/#acomment-1739</link>
				<pubDate>Mon, 06 Apr 2020 00:05:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>Excellent video! I remember watching this video a while ago, when I was starting in blender, back then I had no clue what he was saying, so good to re watch it! Thanks !</p>
				<strong>In reply to</strong> -
					<a href="https://stilllifeacademy.com/members/mauricio-oliveira/" data-bb-hp-profile="133" rel="nofollow">Mauricio</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Studying Gleb Alexandrov&#8217;s advanced glass shaders and trying out rocks with displacements modifiers and maps.					]]></content:encoded>
				
				
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				<title>Mauricio and Gerard are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/1733/</link>
				<pubDate>Sun, 05 Apr 2020 19:48:23 +0000</pubDate>

				
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				<title>Mauricio and Eu are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/1729/</link>
				<pubDate>Sun, 05 Apr 2020 16:56:01 +0000</pubDate>

				
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				<title>Mauricio posted a new activity comment</title>
				<link>https://stilllifeacademy.com/activities/p/1716/#acomment-1723</link>
				<pubDate>Sun, 05 Apr 2020 15:17:49 +0000</pubDate>

									<content:encoded><![CDATA[<p><a target='_blank' href="https://youtu.be/1p7l9MNpLdo" rel="nofollow">https://youtu.be/1p7l9MNpLdo</a> I still have to watch a lot of times to understand it completely, but the realism that it adds is incredible, you can recreate even fringing and other glass distortions</p>
				<strong>In reply to</strong> -
					<a href="https://stilllifeacademy.com/members/mauricio-oliveira/" data-bb-hp-profile="133" rel="nofollow">Mauricio</a> posted an update in the group <a href="https://stilllifeacademy.com/groups/cgi-photography/" data-bb-hp-group="5" rel="nofollow">CGI photography</a> Studying Gleb Alexandrov&#8217;s advanced glass shaders and trying out rocks with displacements modifiers and maps.					]]></content:encoded>
				
				
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				<title>Mauricio posted an update in the group CGI photography: Studying Gleb Alexandrov's advanced glass shaders [&#133;]</title>
				<link>https://stilllifeacademy.com/activities/p/1716/</link>
				<pubDate>Sun, 05 Apr 2020 15:11:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>Studying Gleb Alexandrov&#8217;s advanced glass shaders and trying out rocks with displacements modifiers and maps.</p>
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				<title>Mauricio and Alexey are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/1713/</link>
				<pubDate>Sun, 05 Apr 2020 13:45:26 +0000</pubDate>

				
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				<title>Mauricio and Joseph are now connected</title>
				<link>https://stilllifeacademy.com/activities/p/1686/</link>
				<pubDate>Sat, 04 Apr 2020 18:12:16 +0000</pubDate>

				
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